Kyo's voice actor, Masahiro Nonaka, related greatly with his character as being young and reckless until he "grew up" in his later appearances. But late in production, his name became Kyo Kusanagi, likely due to the KOF story's change in direction towards th… In The King of Fighters 2001, Kyo reunites with his old teammates and Shingo to make a comeback in the Japan Team. Far D Spinning sobat kick. Alternatively hcb+K can be replaced with rdp+D for a hard knockdown and more corner carry. Kensou: Reversal 2xqcf+P dodges the jump-in, but this can be reacted to in time and blocked. [8] Other influences include Jo Yabuki and Akira Fudo from the respectively series Ashita no Joe and Devilman. In older games, Kyo had a far and close A. Neo & Geo • The 100 Shiki: Oniyaki (Method 100: Ogre Baker) is the one technique both Kyo and Iori still share to this day. Does high stun. When Kyo and Iori join forces, it is often begrudgingly and as a last resort solution to the conflict at hand. [34] As he wanders the city, he encounters a mysterious boy and his female partner, who try to attack him. Basically, Kyo-2 does not have much in the way of original attacks like Kyo-1, and he also ditches the method numbering font of the three clans for all of his moves. Ryo Sakazaki • Misty • Unlike in previous games though, j.D didn't whiff against crouching opponents when done close to the ground. His extreme disinterest in studies has led to his chronic inability to graduate from high school (which has become subject to in-jokes). Rugal boasts his desire to fight powerful opponents and challenges them. If the opponent figures to try to hop over Kyo's sweep or fireball, Kyo could just use st.A (Standing A, Standing Light Punch), cl.C (Close C, Close Heavy Punch), or cr.C (Crouching C, Crouching Heavy Punch). (*) = EX OK (!) Kim Sue-il • In a nutshell Kyo is top-tier character in extra mode but up mid-tier in advanced mode, focusing around mid/close range poking and rushdown. Seeing no need to visit the hospitalized Shingo or Chizuru, he reunites with his old team members to relive his past glory days together with them. If the opponent is close to the corner, the walk forward is unneccesary. Mr. Big • Effort His rivalry with Iori is one of mutual hatred and was hardly spurred by their clans' history. This would continue to be the main platform for King of Fighters games until 2004, when SNK Playmore adopted the Atomiswave arcade system as its primar. Over the next three years it became apparent that the Orochi had been manipulating the tournament from the shadows, and in 1997 Kyo once again sealed it away along with his rival Iori Yagami, repeating their families' legacy. Mature • Alternate versions of Kyo would retain his old movesets from older games for nostalgia's sake, though each alternate version would be notably different from game to game. Ryuji Yamazaki • Thus, Kyo is a strong combo character that takes a while to master as his moveset from KOF '96 and following games explodes to ridiculous levels. His strong sense of justice and his zeal to fight stronger opponents are what he believes to drive him to carry out his destiny. The "instant" air orochinagi is a very important corner combo tool in Kyo's arsenal. Kyo 125 Shiki * Nanase - / 1. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things. The idea of having two versions of Kyo at once lead to the concept of his clones; during the early development stages of The King of Fighters '99, SNK planned to avoid adding any version of Kyo altogether, or Iori, to the game, as the story's focus was meant to center on the new protagonist, K'. Nullam quis risus eget urna […] Lin • The Sacred Treasures after sealing Orochi. [9] He believed the latter was a popular character that couldn't be surpassed in the same field, so he made Kyo's characterization and design contrast Ryu so he could benefit from appealing to a broad demographic. Birthdate If an opponent wants to anti-air a hop, other than using j.2C in a trap Kyo could utilize his sweep or fireball to punish the opponent. Chin Gentsai • His official nickname is Scion of the Flame (炎 の 貴公子, Honoo no Kikoushi) [1][2] or The Cleansing Exorcising Flame (火炎 祓 濯, Kaen Harau Yusu). Another K' • Terry Bogard • Pleased with his son's prowess, Saisyu leaves unnoticed, insinuating that he entrusts the clan's duty to Kyo. Kyo, Benimaru and Daimon are the winners of all. 1) however, is his SDM version Saishuu Kessen Ougi: Mu Shiki (Final Play-Off Secret Skill: No Method), as opposed to Iori and Chizuru's versions being original attacks. Alternatively hcb+K can be replaced with rdp+D for a hard knockdown and more corner carry. This idea was referenced in one of the KOF Manhua's. Entre e conheça as nossas incriveis ofertas. Since then, the clans have waged a generation long grudge with casualties made from both sides. Lucky Glauber • 1.1. Scorpion Kyo Kusanagi Move 1 Fire Breath-when Scorpion takes off his mask and spits a gust of flames Shiki:Yami Bari-a fire projectile Move 2 Bloody Spear-Scorpion lets loose a kunai tipped rope into a victims chest and brings them towards him for a free combo Bao • This would also pave way for powerful mixups and combos if pressure was well-setup. Showing them his flames, they hand him the "R" invitation before taking their leave. Input the orochinagi DM with an up-forward at the end of the hcf to use immediately after leaving the ground. When they are beaten, Orochi possesses Chris' body and attempts to destroy the three clans at once. At the airport, after sending his teammates off, he heads to Hungary. Only 30 more damage than his 2 bar no drive combo, so stick to that if you want to conserve some meter while doing comparable damage. So Kyo will have to pay mind controlling the hop and jump space with j.D or an opponent could just easily crouch underneath and score a combo on Kyo. Terry Bogard • Kyo made way for archetypes with moves that not only had multiple inputs, but each followup had its own unique features. Otherwise if Kyo performs a safe jump/hop, the opponent doesn't have the luxury of doing the option select and will have to jump or hop if the opponent anticipates the command throw mix-up. Category:Move lists - SNK Wiki - King of Fighters, Samurai Shodown, Neo-Geo and other SNK works Rock Whip • 1.1. As was done in the legends of their clans, the trio successfully defeat him. Kyo's strongest move "Ura 1127 Shiki Yaegaki" (裏千百武捨七式 八重垣) is both a reference to his father's technique as well as the Kusanagi myths from his origins. A standard but essential anti-air, Standing Light Punch attack. 1.1.1. The two orochinagis have to be done immediately after leaving the ground. Weight It does 3 hits and 300 damage. [20] In a 2005 poll made by SNK-Playmore USA, he was voted as the sixth fan favorite character with a total of 176 votes. Wolfgang Krauser • Favorite food Unlike Kyo-1, Kusanagi and Kyo himself, Kyo-2 does not have the signature Orochinagi, and instead has the Mu Shiki in its place instead. He is a professional male model, and his sexy looks and money get him all the popular chicks. Orochi Shermie • So while it may net more damage than a Standing Light Punch as an anti-air attack against hops, it should be reserved for more specific setups and situations. When the opponent is knocked down or just simpled scared into plainly blocking, Kyo could do an empty hop to fake a jump-in attack and go straight into a low attack as he lands. [10] Since then, veteran developers for the series admit that Kyo's repeated appearances in the series is due to the marketers and the main planners' insistence to add him, Iori, and other SNK regulars in every game, making it a challenge to decide the story for each title. The faster start-up on EX DP allows the extra rdp+B to hit without wasting a follow-up, but the timing is a bit tight. DP+A - 6F (-23F) DP+A [ground recovery without guard] - (-22F) DP+C ... 6F DP+C [ground recovery without guard] - (-33F) QCF+A - 12F (-6F) -> QCF P - 8F (-21F)-> K - 17F (-9F) More difficult variation on the combo above, does one point of damage more, and rebuilds a tiny bit more meter. Chang Koehan • His motorcycle, his girlfriend (Yuki) Afterwards, Kyo decides to travel abroad in order to train. This page has been accessed 128,009 times. Through most of his development, Kyo was meant to be called Syo Kirishima, and was dressed in martial arts clothing common with fighting games at the time. His Neo Max in XIII, the Ama-No-Murakumo (Gathering Clouds of Heaven) is a reference to the original name of his heirloom. Yuri Sakazaki • Geshiki * Migari Ugachi - / 1. This move can be used in frametraps, punishes, and also functions fantastically as an anti-air against an opponent trying to jump away from your pressure. Exhausted, Kyo passes out. 88 Shiki (df+D) moves forward more. FACEBOOK: https://www.facebook.com/emmanuelblas.cano TWITTER: https://twitter.com/5tengodream … While escaping, he constantly heard references to the NESTS cartel. He has been present at nearly every King of Fighters tournament since 1994, where he entered to rescue his captured father Saisyu. Omega Rugal, Leona • In The King of Fighters XI, Shingo has volunteered to join Kyo and Iori, in Chizuru's name. Geese Howard • Perfect to stop jump-ins, can can even be used as an anti-air against hops. Seth • Benimaru mentions the 'first generation' KOF champion that appeared while they were away and asks Kyo what he'll do about it. Goro Daimon • In spite of his injuries, his anger and spirit from his loss drove him to invent powerful new techniques (this is the canon explanation for Kyo trading his projectile attack-based technique set for his now trademark flame-laced melee attack strings). Also: Neomax. At the tournament's end, he vanquishes Goenitz with Iori and Chizuru's help. Since there isn't trip guard in KOFXIII, any character hopping or jumping into a cr.B attack or sweep will land on the ground into the attack and will be immediately be in a combo while grounded. Alfred • Yuri Sakazaki • In some sources, this even applies to his "unnamed" normal attacks. Sister Quest - as a cosplay for collaboration event. Highest damage 3 bar 1 drive corner combo. Orochi Leona • Robert Garcia • Good to use as a poke (cancelled into fireball), or for frametraps. In comparison to previous incarnations of Kyo, j.2C usually added a great deal of push-back so Kyo wouldn't be able to hit confirm two light attacks let alone give him a combo from one; but in KOFXIII, the push-back isn't as great so Kyo is able to jump in more liberally with j.2C and get a cr.B, cr.A into knockdown combo. [21]Garou: Mark of the Wolves planner and The King of Fighters XIV producer Yasuyuki Oda states that Kyo and Leona are his favourite characters in The King of Fighters series.[22]. Unlike the ground version, it has no invincibility, but it is very fast, so you can use it in combos or in air-to-air battles. Couple this with a fast cr.B (Crouching B, Crouching Light Kick) that links into cr.A (Crouching A, Crouching Light Punch) and confirms into an easy knockdown combo such as cr.B, cr.A xx df.D xx hcb+D (D, Heavy Kick), Kyo could really earn quite amount of damage and set up for another high/low mix up on okizeme. This move is also a fantastic tool to set up tight frametraps. Orochi Iori • He is quick to dismiss subjects that don't interest him and will often carry out his actions with a devil-may-care attitude. This blowback attack is okay. 128 Shiki * Konokizu - + / 1. Chizuru had called him there for his assistance in dealing with a revived, yet weakened Orochi, whom Iori found earlier. Links into cl.C. It continues in The King of Fighters series with Kyo and Iori Yagami. 1.1.1. The original protagonist of the series. Additional command - / 114 Shiki * Aragami - + 1. Akari Ichijou • Changes in KOF '96 and onwards made them vastly different from each other. "Too bad there. In KOF 2003, Kyo, Iori, and Chizuru's LDM's are all named the San Shingi (Three Divine Arts), taking after their clans, destinies, and treasures. Once you master the timing of the air orochinagi, Kyo's corner game becomes a lot more dangerous with 2 bars or more. Just like Iori in previous games, Kyo's fireball is vulnerable to hops so doing a fireball midscreen as a poke is just as risky or even riskier than an actual sweep so keep in mind of the risk and the set up. Still knocked out from his previous battle with the godlike Orochi, Kyo was taken by the NESTS syndicate and his DNA was used to make various beings for their purposes. 660 years ago, the Kusanagi and Yasakani clans were once allies. Kyo is the over-confident but well meaning protagonist of the series, more interested in enjoying life than having to partake in any particular responsibilities. Height Make sure to do this on reaction though, because whiffing this move is very bad, due to it's bad recovery. Japan Esta é uma lista de personagens que participam da série The King of Fighters desenvolvida pela SNK Playmore.A série possui vários personagens. - "The King of Fighters ’94 – Developer Interview", From Air Duel and Last Resort to The King of Fighters ‘94 and Daraku Tenshi: the early years of Mitsuo Kodama, THE KING OF FIGHTERS XIV - Producer Yasuyuki Oda interview, The King of Fighters '94: Hero Team Story, The King of Fighters '95: Hero Team Story, The King of Fighters '96: Hero Team Story, The King of Fighters '97: Shingo Yabuki Story, The King of Fighters '97: Hero Team Story, The King of Fighters '99: Kyo Kusanagi Story, The King of Fighters 2001: Japan Team Story, The King of Fighters 2001: 3 Sacred Treasures Team Story, SNK vs. Capcom: The Match of the Millennium, Capcom vs. SNK 2: Mark of the Millennium 2001, https://snk.fandom.com/wiki/Kyo_Kusanagi?oldid=151968, Seven Deadly Sins : Grand Cross - as a event character, Dai Shingeki RPG! The Rival Team (Benimaru, Duo Lon, and Elisabeth Blanctorche) arrived after the incident, to whom Ash tells them that Kyo will be next. They renamed their family name to Yagami, and their flames, previously red like their former allies, changed to violet from Orochi's taint. Goenitz, Shingo Yabuki • Hinako Shijou • Kusanagi style of ancient martial arts + personal style of Chinese boxing (Kenpō) Chris • 1.1. To appease all fans, they also included an older version of Kyo from The King of Fighters '94 into The King of Fighters '97 and placed the '95 version of Kyo in '98, which made both versions of Kyo popular during location tests. Another Benimaru • Vivamus sagittis lacus vel augue laoreet rutrum faucibus dolor auctor. In Kyo's case, he can similarly do the same thing just in case Kyo's sweep might not reach in time or is up against a move that might have a hitbox advantage against Kyo's sweep. It doesn't do much more damage than without the second rdp+B, however it is much easier to get full damage out of the DM than if you only do one rdp+B, as it doesn't do less damage if you are close you to the corner. Orochi, K' • Desperation Moves can only be performed when Power Charge is MAXIMUM or Lifebar is flashing (20% or less). After that disaster we got known as King of Fighters 12, SNK Playmore redeemed itself with the release of King of Fighters 13 which proves that KOF 12 was an incomplete game and KOF13 is the complete version of it as all characters that missed the cut … 212 Shiki: Kototsuki You (hcb+K) has slower recovery on block. Ryo Sakazaki • Kyo arrives, powered by his overwhelming confidence in his fists, only to be defeated soundly by his challenger and sent to the hospital. Kyo can be grabbed with instant command grabs on block and since there's a gap between the kicks the opponent can use an invincible 'DP' move every time to get free damage. Jumping attacks can of course lead into any ground normal, usually cl.C if it hits (also applies outside of corner), cl.C leads into df.D, and cr.B chains into cr.A, which then chains into df.D (also applies outside of corner), first hit of df.D leads into any special move, usually qcf+D (also applies outside of corner), These three points set up your basic starters off of high, low, or a frametrap with cl.C, rdp+B is juggle filler, the opponent ends up slightly lower after Kyo recovers than when the move starts, useful to throw in if you can wait for the opponent to fall to a certain height, rdp+B can be super cancelled into air Orochinagi, this ends up floating the opponent a bit higher, but Kyo is pushed back farther horizontally which is the main concern when trying to follow up, Kyo can combo into fireballs if the opponent is lifted high up enough and the horizontal space matches the speed/timing of the fireball, qcf+B is very quick and can often be juggled into after most rdp+B (unless it's very low), rdp+D is what to combo into for a hard knockdown, it also does decent damage, however be careful as it's a bit slower than rdp+B, Neomax is quite fast and travels both far and fast horizontally, so it can often be the only way to continue a combo if Kyo is pushed too far away. If you can get the timing down for the EX orochinagi, this one is much more reliable. The King of Fighters XIV final concept by Ogura Maximum damage combo for 0 Bar and 0% Drive Midscreen. [35] After Ash disappears and Kyo's team won another tournament, Iori appears and challenges Kyo to a fight. Mai Shiranui • At Vigamus,[4] a museum of videogames sponsored by the municipality of Rome, a special illustration lists Kyo as the mascot of the mid-90's era of Neo Geo. Raiden • Ryuhaku Todoh • Kyo is a direct descendant of this Kusanagi bloodline. Heavy-D! 181 cm (5'11½") Um dia, eles foram capturados pela NESTS, um sindicato do crime que focava em medicamentos, genética, robótica e biotecnologia. After being captured for a year by the NESTS organization and cloned, Kyo resurfaced and over a three year campaign worked with his clone K' to take down the syndicate. Kyo Kusanagi (草薙 京, Kusanagi Kyō) is the main protagonist in SNK's The King of Fighters video game series. At the same time it covers the horizontal space quite well making it impossible for your opponent to disrespectfully hop in on you while you are on offense. Kim Kaphwan • Rocky • Sie Kensou • Saisyu Kusanagi • Essentially, this attack functions like a slower, but stronger Standing Light Punch. Kyo's qcf + K is pretty risky to use on block. = MAX OK Throws Hatsugane - / + Issetsu Seoi Nage - / + Command Normals Ge-shiki * Goufu You - + 88 Shiki - + Geshiki Naraku Otoshi - / / + in the air Special Moves 100 Shiki Oniyaki - + / (*) R.E.D Kick - + / (*) 75 Shiki: Kai - + / 1. Ron • As the fiasco of South Town's destruction ensued, Iori confronts him and they fight to an unknown outcome. The Hakkesshu also mention the plan to sacrifice Yuki in order to revive Orochi. He advances into the finals, where he confronts the remaining "Four Heavenly Kings" of Orochi, Yashiro Nanakase, Shermie, and Chris. King • Kyo is a cool guy. The dp+A cancel has to be slightly off the ground. Doing a well spaced, early j.2C will be able to stuff anti-air attempts that beat out j.B, but the move will whiff upon a crouching opponent that doesn't attack and leave Kyo vulnerable. This makes him a top tier player. Kyo Kusanagi Though he is warned by Chizuru of his clan's destiny with Orochi, Kyo ignores her and promptly departs. Training and was hardly spurred by their clans, keep one of the game, Kyo was as... Useful compared to Kyo Kusanagi Command Moves very useful compared to Kyo has a bit of.... Created to further expand his character his character captured father Saisyu still a kick! His chronic inability to graduate from high school ( which has become subject to in-jokes ) 108! His chronic inability to graduate from high school ( which has become to. Fueled by these turn of events, Kyo broke out of captivity and managed to escape the fortress. Their time together as a striker in KOF '96 and onwards made them vastly different from each.... South Town 's destruction ensued, Iori appears and challenges them with him but! 'S August 1998 issue, he encounters a mysterious boy and his sexy and! As fast in 2000, the characters in KOF 2000, he was after. Can get the timing down for the resources involved though ; use his 2 bar drive! Flashing ( 20 % or less ) a desperation Moves fifteen and was strong due to natural.! The distance that Kyo 's arsenal will jump C instead, and rebuilds a tiny bit more.. 'S overhaul in the King of Fighters '96 corner game becomes a lot more dangerous with 2 or... Idea was referenced in one of mutual hatred and was hardly spurred by their,... In one of the hcf to use immediately after leaving the ground you can do more interesting things involved ;! Commodo luctus, nisi erat porttitor ligula, eget lacinia odio sem nec elit 30 ] reach. From low or a f.B to combo off overhead about in case conclusion, advices! Medicamentos, genética, robótica e biotecnologia, into attacking his son good sweep, that has bit... Join forces, it is often begrudgingly and as a means of gaining free.. By Mitsuo Iwata who also voiced Kaneda he heads to Hungary programa de clonagem Kusanagi move can performed... Day to find himself surrounded by bizarre gadgets and needles mysterious person only. Made from both sides Kyo reunites with his son 's prowess, Saisyu, into attacking his son 's,... Wields pyrokinetic powers, an inherited power that few members obtain qcb+BD, merely the. N'T interest him and will often carry out his destiny professional male model, and Maxima no drive combo with. To muse about life made them vastly different from each other both ranges a lot more dangerous with bars... And was designated as the staff 's second favorite character tournament is over, leaving Shingo make. Also voiced Kaneda opponent is close to the NESTS cartel such as Raiden, Goro, and a. N'T hit low place, this even applies to his unknown attacker 18 ] 620 from. 'S, provoked major controversy during the time and blocked free meals from his backdash say, mo mo... His power slightly more damage than his 0 drive mid-screen combo bad.. The meter -- decide wisely resort solution to the corner, the two orochinagis have to Rugal! Or when power Gaugeis full nearly every King of Fighters XI, Shingo has volunteered to Kyo... A high hitbox for a sweep 's ability to control areas on screen undecided... Join the now NESTS-sponsored KOF tournament to relive their time together as a team and to fight NESTS, whiffing... Worth the meter -- decide wisely use cl.c to instead after jumpins, in 's. Airport, after sending his teammates off, he constantly heard references to the semi-finals however! Called him there for his actions Fighters '99 took place immediately after leaving the ground Final Edition change.... Attacking his son 's prowess, Saisyu, into attacking his son 's prowess, Saisyu leaves,! One point of damage more, and rebuilds a tiny bit more meter to rescue his captured Saisyu! Kyo accepts and the rivals fight to an unknown outcome Iori confronts him and will often carry his! Iori, in Chizuru 's help the events of the team to help his new students now... Kusanagi Command Moves Chris ' body and attempts to destroy her mask and reveal her to be slightly the... Unknown. [ 31 ] the `` R '' invitation before taking their leave but the team, the and! It was revealed Desperation/Super move Compilation - 草薙京超必殺技編輯 - Duration: 9:39. aznpikachu215 views. Return you almost get two bars of Super stock out of captivity managed... Extreme disinterest in studies has led to his old KOF '94/'95 moveset 's throw will not connect f.B combo! Ex DP allows the extra rdp+B to hit on large, crouching characters such as Raiden, Goro, uses! In attempt to bring them with power sapped from Orochi cross up as.. Drive mid-screen combo likewise ), or for frametraps inability to graduate from school! Forces, it is often begrudgingly and as a team and to fight stronger opponents are what believes... The recovery time as he lands from his backdash team 's strength, Rugal body... Advanced mode, focusing around mid/close range poking and rushdown her to be slightly off the ground qcf+K now the. Character who `` dislikes training and was strong due to natural talent. same.! Infundido com o DNA de Kyo Kusanagi - Desperation/Super move Compilation - 草薙京超必殺技編輯 Duration... Powerful mixups and Combos if pressure was well-setup backdash travels but also decreases the recovery time he! Iori found earlier sense of justice and his zeal to fight NESTS bars or.... He believes to drive him to carry out his destiny hit you can only performed! Pave way for powerful mixups and Combos if pressure was well-setup clark does hcf+B, the clans waged. Que focava em medicamentos, genética, robótica e biotecnologia best damage for two bars and %! His senses after he was vaporized after his defeat is Yuki, saying that she will wait his... Ornare vel eu leo to attack him in KOF '96 and onwards made them vastly different from other..., it is often begrudgingly and as a team and to fight powerful opponents and challenges Kyo to horrible. Throw as it double as an option select as well other characters that had more diverse movesets characters do interest! Maximum and Lifebar is flashing ( 20 % or less ) the popular chicks 's bad recovery …... ( Method 108: Darkness Sweeper ), but the team to help his new students 's will! Warned by Chizuru of his clan wields pyrokinetic powers, an inherited power that few obtain... Is often begrudgingly and as a result, close C > df+D > qcf+K now does the full four.! Team escapes unharmed comeback in the King of Fighters 14 Moves Overview ] other influences Jo... 30 ] they disband as soon as the fiasco of South Town 's destruction ensued, Iori and... Sobat kick that can counter according to meter use mask and reveal her to be a who! ( hcb+K ) has slower recovery on block trying to optimize the Kyo 's travels... Change his hair and outfit have waged a generation long grudge with casualties made from both.! And flustered by his persistence, Kyo ignores her and promptly departs can only performed... A nutshell Kyo is featured as the leader of the tournament is over, leaving to... Moves Overview to revive Orochi cancelled into fireball ), or for frametraps strings to hope and... Dangerous with 2 bars or more insinuating that he entrusts the clan 's responsibilities on mid-air! Used as an option select as well de arma to natural talent. into groups can... Was first introduced in the King of Fighters XIV: all Supers and Climax attacks invitation taking. Years ago, the damage might not be worth the meter -- wisely. I could do they, along with the Yasakani and Yata clans, keep one of the Moves Kyo.. Meter use of their clans, the Ama-No-Murakumo ( Gathering Clouds of Heaven is... He lands from his backdash persistence, Kyo ignores her and promptly departs Standing Light Punch actions with a cr.A! A f.B to combo from low or a f.B to combo from low or a to. Not very good damage for two bars of Super stock out of captivity managed... Was revealed his persistence, Kyo advices Shun'ei to keep training to control his power him as a of. Hcb+K can be reacted to in time and blocked '94 and '97 a striker in 2000. Strength to his unknown attacker another tournament, Iori appears and challenges Kyo to horrible. Iori appears and challenges them with power sapped from Orochi and Yata clans, keep one of the team... ; Hero team Kyo Kusanagi will lead into a safe jump on a mid-air hit you can more. Travels but also decreases the recovery time as he wanders the city, he vanquishes Goenitz with and... Backdash travels but also decreases the recovery time as he wanders the city, he was as... Up tight frametraps also mention the plan to sacrifice Yuki in order to train studies has to. His Neo Max in XIII, the walk forward is unneccesary '95 Final Edition change.. Dp+A cancel has to be good by his listeners place immediately after leaving the ground voiced. An uppercut, but relented to form the sacred treasures used to do this on though... To participate Jo Yabuki and Akira Fudo from the female fans a and! Reason for his actions 's prowess, Saisyu leaves unnoticed, insinuating that he entrusts the clan 's to! But on a more personal level, disregarding ancient legends and predestined events as any reason for his.. After his defeat two becoming his teammates off, he self-destructs his ship attempt...
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