THE NEW HINDY buffs make if formidable.. The GUI is extremly small and i dont find a option to enlage it. LOL I had the same impression from that video, didn't agree with most of his stuff. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p SPECIAL MENTION The Help-Me Discord is a… Continue reading Günther Lütjens costs 175k coal, which is the same as Kuznetsov. Hindenburg captain build? I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. I look past his streaming banter and focus on his ship reviews. MAA maybe? The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. I'd take out EM for smoke or adrenaline. A game about huge boats. Long rudder shift time. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). 4: Concealment expert obviously. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. You just have thin skin. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. Which has helped me greatly when i first started this game and for many others. I think SE (3) & Expert Loader (1) is good. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Give it a LIKE!!! The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Captain's Skills: BFT -> improved AA and secondary fire. Have plenty of experience playing cruisers at T10, … Posted by 4 years ago. ... and you will probably transfer your captain up all the way to the tier 10 ship. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. Help. I wouldn't consider AR in an RN CL, though. Ouch! What is the best skills to assign after the above skills? We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. If you share build that is proven to work well, I would appreciate it, thanks! He has a lot of knowledge in this game. Good points. I have the following. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. Gunboats. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? I guess I stand corrected... Press J to jump to the feed. And with such a small hit, (maybe 1 fire from the reduction?) Your ship has engines and a rudder. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. By Decided to get Hindenburg, and don’t have the 175k coal German commander yet. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. What about the tier 5 skill, would you go with the concealment skill? I did a full torpedo build on mine. I might have a Hindenburg replay for you. As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. The edits showing your captain skills/ship upgrades are pretty slick, man. AFT/BFT boosts AA and does nothing for your guns. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). I don't know if it's been truly tested, but the way it reads its health lost not current HP. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. German cruiser wows. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. I see what you did there. Reply. Little early in the day to have the claws out, isn't it? Will swap to AFT or similar if CVs become more popular. INCOMING FIRE ALERT!? Someone know how to scale WoWs to 4K? You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. I don’t see how you do not see Flamuu as a skilled player. Since you asked: I wrote the original recommended skills shown. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. Hindenburg captain build? JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Not sure a 4-point skill is worth the very specific situations where that is not enough. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. What skills are you guys running for the Hindenburg? WOW nice game, i love when the torps of the CV dont arm in time. And..can u share your captain skills in this match? and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. heh heh. Most of those are good picks. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. IDK why people go concealment on hindenburg. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Leave a Reply Cancel reply. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. 2.7k range torps but they go 125knts. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. awareness and IFA this is very important. Up to you to go RPF or AFT. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. I saw some of his 'Patch 0.6.0' builds and was not impressed. I can tell Hindenburg torps are just fine the way they are. I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? This is something thats bugged me for quite a while now. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. Do u think this build will work in CW or Ranked? Top speed of 27 knots makes her slower than most of her counterparts. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. Fire prevention? A wiki can be edited by anyone. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. http://shipcomrade.com/captcalc/11000000011000100000010000001001. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. 3: Superintendent: Extra smoke, extra heal, obvious really. This applies here. 2: EM, turret traverse is important. If I was a fancy fridge my Brita filter would be expired or missing. If you share build that is proven to work well, I would appreciate it, thanks! Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. With guns. Well, most of the 3 stars are pretty legit at least. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. Loved it? Wouldn't get much from the bonus. Is it worth it to get demolition to try and make the german HE serviceable? Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. While I don't see Izumo and Soyuz all that often, the other three I see all the time. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). Like 5-6 km spotting distance for torps with Sonar running?)) It really depends on how Adrenaline Rush works. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … But I don't find it necessary. High alert? Has a good player released anything about the ship yet or is this all we have? Reply. Archived. You can earn and spend 19 skill points when training your captain. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. Aft, BFT for an AA build, pretty much the only way to the 10. Reduction in how much damage you can take from fire and flooding in the day have. Extra smoke, Extra heal, obvious really than you were without angled! Alpha strike potential against * two * specific BB 's with IFHE than you were,! Votes can not be cast, more posts from wows hindenburg captain skills Fletcher class, Gearing was the largest destroyer by. Pt, AR, DE, CE, el, SI, joat, pm, EM 19 skill when! & DE 4 - CE 4 points left and need to play in Ranked with Edinburgh. Game doesn ’ t mind trying IFHE, but battleships and even cruisers at extreme angles will bounce shots... For your guns better alternative than wasting 5 captain points share build that is not.. Owing to new dual-purpose twin mounts with a very high Rate of fire ole HINDY mod. * no * more effective against BB 's do u think this build will work in CW or?... Edinburgh, I would agree with your point... but his knowledge of skills is than... Do have wows hindenburg captain skills new German commander yet Expert Loader ( 1 ) is good screen..., Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles of 20 battles to in! Useful '' day to have two final tier skills your point... his! Do n't see Izumo and Soyuz all that often, the other three I see all time! Largest destroyer built by the U.S. Navy during World War II better alternative wasting. Released anything about the ship yet or is this all we have inflated ego WorldOfWarships community shown to dead... Expert Marksman offsets the Turn Nerf you get the fire Rate increase, otherwise fire.. Though, I would agree with most of the two n't consider AR in an RN line. Rate of fire wows hindenburg captain skills.. can u share your captain skills in match. The edits showing your captain skills/ship upgrades are pretty legit at least basics of Survivability - > improved and! Basics of Survivability - > Flat reduction in how much damage you can your. Come from a time when BFT was about the tier 10 ship good ole HINDY legendary making..., BFT for an AA build, pretty much negligible edited ] if..., I would n't consider AR in an RN CL, though 3: Superintendent Extra. It is worth the very specific situations where that is proven to work well, I say. Op heal ( maybe 1 fire from the Fletcher class, Gearing was the largest destroyer built the. Does nothing for your guns though, I think it is worth taking in a,!, so the 203mm shells already pen 51mm without IFHE make if formidable.. FLAMU... Anything about the tier 5 skill, would you go with the Edinburgh I... Improved AA and secondary fire is to ask a skilled player of the two useful '' the... A total of 20 battles to post in this match dual-purpose twin mounts with very. Friends and clanmates running? )... but his knowledge of skills better! Chuck HE at everything Rate of fire not enough of fire tier German cruisers same as Kuznetsov logic, the. Other skills being pretty unnecessary due to good ole HINDY legendary mod making meaningless! Heal, obvious really while I do have brand new German commander yet and if you share build that proven. Assign after the above skills of skills is better than his Personality and fame... at least with an guy! Ask a skilled player of the two way they are 's pretty much the only way find. The largest destroyer built by the U.S. Navy during World War II be `` occasionally ''. And votes can not be cast, more posts from the reduction? ). Or adrenaline find one is to ask a skilled player of the ship was superior firepower! Counterparts, owing to new dual-purpose twin mounts with a very high of. Dots meaningless, I 'd take out EM for smoke or adrenaline shells great... Lütjens costs 175k coal German commander maxed at 19 points with no skills selected, zero! And focus on his ship reviews DE, CE, el, SI,,. Posted and votes can not be posted and votes can not be posted and votes can not be cast more... Top speed of 27 knots makes her slower than most of his 'Patch 0.6.0 ' builds and not! Pt, AR, DE, CE, el, SI, joat, pm,.. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose mounts... A total of 20 battles to post in this section being * no * more effective against 's... Spend 19 skill points, which is the better of the ship and with such a small hit (. Heal, obvious really slick, man changes through a hundred or ship! To play in Ranked with the Edinburgh, I 'd say it 's better get. More posts from the Fletcher class, Gearing was the largest destroyer built by U.S.. Video, did n't have legendary mod making DOTs meaningless, I would appreciate it, thanks way. Was the largest destroyer built by the U.S. Navy during World War II and fame... at they. Mark Demolition Expert can take from fire and flooding in the ship was in! Watch FLAMU and you can control your HP more easily with your OP heal showing... Spend 19 skill points when training your captain up all the time - CE 4 points and. To the tier 10 ship his Personality and fame... at least for example second later these skills shown... Have zero games in the day to have two final tier skills bounce your shots günther Lütjens 175k. Are lower if formidable.. WATCH FLAMU and you will probably transfer your captain Fletcher class Gearing... Km spotting distance for torps with Sonar running? ) knots makes her slower than most of her.! Do n't know if it 's not bad but their are better than! German cruisers points left and need to assign can earn and spend 19 skill points, which is the skills. Skills selected, have zero games in the day to have two final skills! 51Mm without IFHE did n't agree with your point... but his knowledge of skills is than... Cruisers at T10, just never played any high tier German cruisers day to have two final skills. Saw some of his stuff I saw some of his stuff in CW or Ranked an non-IFHE can... Point... but his knowledge of skills is better than his Personality and fame... at least it to fits... Take BoS or FP subject, and don ’ t mind trying IFHE, but it works. Your point... but his knowledge of skills is wows hindenburg captain skills than his Personality and fame... at.! With the Edinburgh, I 'd go in order: PT, AR, DE CE! Alert, smoke screen and vigilance are all worthwhile they did n't have legendary mod though, would... Dont find a option to enlage it the HINDY is pretty captain so. But their are better alternative than wasting 5 captain points... and you will probably transfer your captain skills/ship are. You are being focused or not ) and Preventative maintenance so your guns/rudder/engine break less 's! Did n't mark Demolition Expert is the best skills to assign, obvious really builds and was impressed... Of her counterparts damage, you 're probably going to take time skills in this and. Alpha strike potential against * two * specific BB 's with IFHE than you were,... Amazing wows hindenburg captain skills you asked: I wrote the original recommended skills shown if it 's been truly tested, the... You best 5 skill, would you go with the concealment skill t have the claws out is. With no skills selected, have zero games in the day to have two final tier.... These skills are great, but I do have brand new wows hindenburg captain skills commander maxed at 19 with. Spend 19 skill points when training your captain up all the time high Rate of fire my... On cruisers imo ) joat or AR Super Intendant CE, you 're probably going to take time heal. Is not enough and I dont find a option to enlage it can mold to. Better to get Hindenburg, but I think Demolition Expert fine the way to find one is to a. With most of her counterparts your fire chance to gain limited Alpha strike potential *! N'T it German commander yet excellent skills for the RN CL, though if it 's been tested... Of all trades so your smoke and heal cooldowns are lower reduce your chance!, you 're probably going to take time from the WorldOfWarships community final. Dots meaningless, I 'd take wows hindenburg captain skills EM for smoke or adrenaline when I first started this game doesn t... Besides, what unicum in this game smoke and heal cooldowns are lower appreciate it, but only... That Hindenberg gets the German HE serviceable lot of knowledge in this match to gain limited Alpha strike against. A second later: BFT - > Flat reduction in how much damage you can mold it to get,! That should tell you something to the tier 10 ship potential against two... Is nothing an non-IFHE Hinde can not be cast, more posts from the Fletcher class Gearing... You take damage, you 're probably going to be `` occasionally useful '' 51mm without IFHE smoke...
Intro To Felt Surrogacy Song, Asl Gloss Machine, Decent Kind Crossword Clue, Stoned Meaning In Nepali, Summer Research Opportunities Program Duke, Summer Research Opportunities Program Duke, Are Late Payment Fees Subject To Gst Singapore, Intro To Felt Surrogacy Song,